British newspaper, the Daily Telegraph recently travelled to Los Angeles to experience the technology behind L.A. Noire's facial performance scanning. The second part of the Daily Telegraph's look at L.A. Noire is now
online and features an interview with Rockstar Games VP of Development,
Jeronimo Barrera and Head of Team Bondi, Brendan McNamara discussing the
twin development of the game and the technology that would become the
foundation of L.A. Noire's lifelike and emotionally charged
interrogation gameplay. Here's a snippet as Brendan discusses the news
media of the period, whose coverage of real-life crimes had a huge
impact on the dark and occasionally grisly content tackled in the game
itself:
"When we were doing the research for the game it was an
eye-opener. Back in those days you could literally have a picture on the
front page of the newspaper of a woman who had been cut in half. There
was a level of brutality that was accepted in that age; people had got
used to it during the Second World War and that allowed for that sort of
editorial judgement in a paper, which over time changed. You would
never see something like that now. Plus, newspapers were coming out
three or four times a day at that time and they weren’t just news, they
were a sort of entertainment back then." |
Read the full interview here: http://www.telegraph.co.uk/technology/video-games/8240920/LA-Noire-developer-interview.html
Read why the Daily Telegraph thinks L.A. Noire is genuinely groundbreaking entertainment in part one here: http://www.telegraph.co.uk/technology/video-games/8204296/L-A-Noire-preview-finally-the-videogame-that-feels-like-a-film.html
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