British magazine Games TM, travelled to Los Angeles to get a taste of the upcoming L.A. Noire, catch a glimpse of the Depth Analysis studio responsible for the incredible MotionScan technology, and to sit down with members of team behind the game including Team Bondi's Brendan McNamara and Rockstar's Jeronimo Barrera. Below is a little of what they had to say:
"...our conversation with the b-movie actress turns to an
interrogation, and we lose interest in philosophising altogether. She
just will not co-operate. It's obvious she knows more than she's letting
on, and not just from the fact her story has more holes than the
proverbial swiss cheese. No, it's obvious because we see it in her
inability to make eye contact. Or the way she's shifting from side to
side or as her mouth curls up in some form of abject hatred as she hints
at a feud between her dodgy husband and a local movie producer. We're
used to videogame characters becoming angry, but we're not so much used
to joining them... At this point we realise two important facts: the
first is that Rockstar has clearly realised the power of its MotionScan
technology, and the second is that L.A. Noire is drawing us in hook,
line and sinker." |
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