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The British Board of Film Classification has passed Rockstar's L.A Noire rating the game with an 18 certificate, and revealed that the game contains over five hours of cut-scenes.

The BBFC passed the game with no cuts made, including its five+ hours of non-playable cut-scenes.

According to the ratings body, the title also contains a further three hours, 25 minutes of 'supplementary gameplay footage'.

It reports that the title: "Contains very strong language, strong violence, sex references and nudity."

CVG reported yesterday that L.A Noire developer Team Bondi believes MotionScan - the technology used to power motion capture in the game - will evolve to challenge TV and movies for realism.

L.A Noire is due for release on 360 and PS3 in May.

Source: CVG


Views: 1107 | Added by: Admin | Date: 2011-04-12

The results are in. The Grand Prize winner of the  L.A. Noire Los Angeles Noire Weekend Sweepstakes is Marty Weishaupt from Alberta, Canada (social club member "shmart”).

Marty and a guest will enjoy round-trip airfare to Los Angeles this weekend and stay at the Roosevelt Hotel. The Grand Prize package also includes weekend passes to the 13th Annual Los Angeles Festival of Film Noir, passes to The Real Black Dahlia bus tour presented by Esotouric, and last but certainly not least, the chance to play L.A. Noire a full month before game release!

If you didn’t win the Grand Prize, you may be one of the ten runners-up who will be sent a copy of the Criterion Collection DVD release of the 1948 film noir classic "The Naked City” along with an official L.A. Noire t-shirt. Congratulations again to Marty and the 10 other winners. If you weren’t one of the lucky ones, we’ll keep you posted of future Social Club contests and opportunities to win.

Source: Rockstar Newswire



Views: 484 | Added by: Admin | Date: 2011-04-12

Details of a secret, presumably cancelled Rockstar game for Xbox 360 have emerged, alongside concept artwork.

We Are The Mods was originally created for PS2 at Rockstar's Toronto studio, but became a next-gen development at the behest of Rockstar New York. Work began on the game in 2006.

According to Matt Kazan, former environment artist at Rockstar, We Are The Mods was an "unofficial" name for the game. Have a look at some of his early artwork here.

Kazan wrote on his own portfolio site: "The project had begun as a PlayStation 2 spiritual follow-up to the earlier hit 'The Warriors', but part way through the development cycle Rockstar New York asked us to switch Mods from a Sixth Generation to a Seventh Generation development, changing from the PlayStation 2 to the Xbox 360 as the primary development platform. Much of the content here reflects that change, with Mods being the first Seventh Generation project the team had worked on. It was a learning experience for everyone involved. The game was similar in design and style to "The Warriors" but set in 1960's England at the height of the "Mods" vs. "Rockers" era."

Sounds cool. Kazan also revealed that Red Dead Redemption began life as a PS2/Xbox game.

He explained: "We began our tenure on Red Dead Redemption (known as RDR2 from here) at the beginning of 2008 after we had finished work on Manhunt 2 and Bully: Scholarship Edition. Our primary task at Rockstar Toronto was to redo much of San Diego's earlier artwork on RDR2, mostly props. RDR2 had began as a Sixth Generation era game, and much of the content we were redoing was artwork geared toward the PlayStation 2/Xbox. San Diego was very specific on what they wanted with each prop, in many cases requesting that we did not modify the geometry on numerous assets (other assets were remodelled entirely, though). They would provide example images and specific texture sizes and time allotted for each asset that they wanted, to which we delivered."

Rockstar will release its latest beast, L.A Noire, in May. The game has been created in Australia by Team Bondi.


Source:
SuperAnnuation on Twitter

Views: 571 | Added by: Admin | Date: 2011-04-12