The British Board of Film Classification
has passed Rockstar's L.A Noire rating the game with an 18 certificate, and revealed
that the game contains over five hours of cut-scenes.
The BBFC passed the game with no cuts made, including its five+ hours of non-playable cut-scenes.
According to the ratings body, the title also contains a further three hours, 25 minutes of 'supplementary gameplay footage'.
It reports that the title: "Contains very strong language, strong violence, sex references and nudity."
CVG reported yesterday that L.A Noire developer Team Bondi believes
MotionScan - the technology used to power motion capture in the game - will evolve to challenge TV and movies for realism.
L.A Noire is due for release on 360 and PS3 in May.
Source: CVG
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Date: 2011-04-12
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Details of a secret, presumably cancelled Rockstar game for Xbox 360 have emerged, alongside concept artwork.
We
Are The Mods was originally created for PS2 at Rockstar's Toronto
studio, but became a next-gen development at the behest of Rockstar New
York. Work began on the game in 2006.
According to Matt Kazan, former environment artist at Rockstar, We Are
The Mods was an "unofficial" name for the game. Have a look at some of
his early artwork here.
Kazan wrote on his own portfolio site:
"The project had begun as a PlayStation 2 spiritual follow-up to the
earlier hit 'The Warriors', but part way through the development cycle
Rockstar New York asked us to switch Mods from a Sixth Generation to a
Seventh Generation development, changing from the PlayStation 2 to the
Xbox 360 as the primary development platform. Much of the content here
reflects that change, with Mods being the first Seventh Generation
project the team had worked on. It was a learning experience for
everyone involved. The game was similar in design and style to "The
Warriors" but set in 1960's England at the height of the "Mods" vs.
"Rockers" era."
Sounds cool. Kazan also revealed that Red Dead Redemption began life as a PS2/Xbox game.
He explained: "We began our tenure on Red Dead Redemption (known as
RDR2 from here) at the beginning of 2008 after we had finished work on
Manhunt 2 and Bully: Scholarship Edition. Our primary task at Rockstar
Toronto was to redo much of San Diego's earlier artwork on RDR2, mostly
props. RDR2 had began as a Sixth Generation era game, and much of the
content we were redoing was artwork geared toward the PlayStation
2/Xbox. San Diego was very specific on what they wanted with each prop,
in many cases requesting that we did not modify the geometry on numerous
assets (other assets were remodelled entirely, though). They would
provide example images and specific texture sizes and time allotted for
each asset that they wanted, to which we delivered."
Rockstar
will release its latest beast, L.A Noire, in May. The game has been
created in Australia by Team Bondi.
Source: SuperAnnuation on Twitter
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Added by: Admin |
Date: 2011-04-12
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