Rockstar Games yesterday offered a glimpse of Team Bondi’s recreation of the city of Los Angeles circa 1947 for the upcoming crime thriller L.A. Noire.
Today, Rockstar's Behind the Scenes series offers an exclusive peek at what it
took to outfit the hundreds of unique characters that inhabit the
game’s world, with further insight from Team Bondi’s Simon Wood.
Part Two - Costume Design
"It was such a glamorous period for clothes… Sexy women and men in hats." |
In the early days of prep, Team Bondi hired professional film and
TV Costume Designer, Wendy Cork to design the principal wardrobe and
start to piece together additional reference material that Wood and the
team would later use for designing the remaining cast.
"It was a cast of bloody hundreds! The costume needs just
kept growing and growing as the cases grew more elaborate and
interwoven, but it really makes all the difference having all these
different characters in the game world." |
The principal costumes by Ms. Cork and her team were scanned by Team
Bondi in full body 3D scanners, giving them incredibly high resolution
models to simulate the texture and fabric in detail. While some costumes
were able to be sourced locally in Sydney (including some wardrobe
previously used in Peter Jackson's "King Kong" remake), the bulk were
sourced in L.A.
"We got them from the biggest costume house in the business, Western Costume
in LA. They've dressed ‘Gone with the Wind’, ‘The Godfather’, ‘L.A.
Confidential’, ‘Chinatown’. Pretty much every film you've ever seen. If
you spread out their costume warehouse end to end, it would run for 12
miles.” |
Bondi scanned and photographed a massive variety of clothes so they
could have 3D models to shader swap and merge together to dress all of
L.A. "If you think about all the people you'd expect to see in just
one bar: patrons, barmen, waitresses - and then times that by over 140
locations - and then on top of that figure all the pedestrians walking
around the city - the costume need is very high and the character team
have really created some wonderful and diverse outfits to suit them with."
From original concept sketches done in a vintage style faithful to the
period, to the gathering of reference fabrics, to the styling of
wardrobe for each character in every scene, to detailed photo shoots,
through to their digital recreation in the game – everyone you meet in
the game is dressed in a style true to their character and completely
authentic to the period.
Stay tuned for Part Three of Rockstar Games' look into L.A. Noire’s Painstaking Production Design later this week.
Source: Rockstar Games Newswire
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