Since Max Payne
brought The Matrix's 'bullet time' kicking and screaming into video gaming in
2001 we've been bombarded by this mechanic.
It is almost hard to believe that this slew of importers all spawned from Max Payne; meaning our tired anti-hero is facing his biggest
challenge yet: reinventing everything. Himself. His world. His
mechanics.
BRAZIL NUTS
He's certainly made an unexpected start. It's off to Brazil we journey,
where a down-on his-heels Maximilian is on the rampage in Rio--having
chucked in the shield for a private security firm.
Rockstar are aware that the shooter envelope needs pushing, so bank on a
sophisticated cover system and environs that pack in a level of
destructibility unseen since the last Red Faction, for starters. Now he's also a firm "fan" of painkillers, expect
Max's dependency to directly impact upon the blasty bits too. Whether
that's some kind of rage mode riff or a more sophisticated
flashback-themed formula remains unclear right now, though.
A
caveat: this new Max Payne, Max Payne 3; is being helmed by Rockstar Vancouver, who
brought Bully to 360 in 2008, rather than Alan Wake coders Remedy, but
given Rockstar's propensity for sharing tech and knowledge between
internal studios, that shouldn't be a problem. Remedy might be
out, but the brains behind Grand Theft Auto and Red Dead Redemption are in. There's nothing
sinister about the delay either.
Rather, after the rip-roaring critical and commercial coup that was Red Dead
Redemption, the smoothest devs in gaming have opted to give other major
release L.A. Noire time to breathe on release. Ergo, expect nothing less than the next generation of third-person blasting!
Source: CVG
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Date: 2011-01-16
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In the latest news relating to L.A. Noire, the Los Angeles Times Hero Complex blog visited the Depth Analysis studio in Los Angeles to check out the MotionScan process
at the heart of the game. Comparing the process used by James Cameron
for 'Avatar,' Hero Complex calls Aaron Staton's performance in LA Noire "arguably the most lifelike ever seen in a video game." You can read the full story by clicking here.
As well as this, Playstation: The Official Magazine
has dedicated the cover of their February issue to L.A. Noire. In a
revealing ten page feature about the game, the Official Playstation Magazine talk to the team behind the game about the
challenges of acting in MotionScan, the science and art of building a
realistic digital Los Angeles, and the overall experience of having
witnessed the gameplay in depth.
"What's perhaps most interesting is how much a part of the
experience the acting actually becomes. The moment-to-moment gameplay
of L.A. Noire is a combination of walking around inspecting areas and
casing joints, examining items, and driving - all punctuated by violence
in the form of fistfights, shoot-outs and car chases... It is, quite
simply, compelling cinema woven into a game narrative."
This issue of the Official Playstation Magazine will be hitting newsstands this Tuesday, January 18th.
Source: Rockstar Games Newswire
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Date: 2011-01-16
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Rockstar Games VP of Product Development, Jeronimo Barrera, along with head of Team Bondi, Brendan McNamara; recently had a question and answer session with IGN readers, answering many questions
Reader: I've heard you have multiple ways of uncovering secrets in the game.
Will more skilled detectives be rewarded for their ability to uncover
clues quickly?
Jeronimo Barrera: The goal of the game is to be the best
detective you can possibly be, so each case eventually ends with you
solving the case correctly and rising through the ranks of the LAPD. How
you get there is determined by the choices you make through the case,
leading you down separate paths on your way to each break in the case.
Your effectiveness at solving cases will be determined by how quickly
you can use what you find to solve a case. Scouring a crime scene for
clues is just one part of solving a case quickly.
Discovering different clues may open up different leads to new locations
or suspects, which in turn open up new options for a player to decide
how to go about solving a case. But that's only part of the challenge:
during interrogations, players must correctly analyze a suspect in order
to get the most information from them, and know which evidence to
present and when to present it to get the answers they need.
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Read more over at IGN
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Date: 2011-01-16
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