Recently, several journalists worldwide had the opportunity to visit
the studio of Depth Analysis, the sister company to Team Bondi and the
creators of the MotionScan technology. To compliment the release of last week's video, "The Technology Behind Performance", The Daily Telegraph and Gizmodo
wrote about their experiences with the technology, and on the process
that brings these characters to life.
"The woman I’m speaking to is lying. I don’t need to listen to
what she’s saying; I can tell from her body language that she is
unnerved by my questions. Her body is slightly turned away from me, her
arms are folded and she is nervously chewing her bottom lip. Most
telling, however, is the look in her eyes and the way that she refuses
to make eye contact. The woman I’m referring to, however, isn’t real.
She’s a computer generated representation of an actress playing a
character in an upcoming video game called L A Noire. The technology
being used to display her face captures every detail; every line and
every facial tick. Not only is it an incredible piece of work, it has an
immersive effect on the player. In no time at all, I’ve begun to think
of this collection of pixels as a living, breathing person.”
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"From the moment Rockstar unveiled their trailer for upcoming
detective thriller, L.A. Noire from Aussie developers Team Bondi, we’ve
known that the bar for motion capture in video games has not only been
raised, but sent through the roof. Animators have been flirting with the
edge of the uncanny valley for years, but now using some incredibly
intelligent and advanced technology, the guys from Team Bondi have
created the 21st century version of Pinocchio, turning digital game
characters into realistic, animated people.”
--Gizmodo |
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