Check out the latest exclusive previews of this spring's L.A. Noire from around the web and around the world.
To help set the scene, IGN
have an exclusive interview with Team Bondi's Brendan McNamara about
the state of Los Angeles in 1947, a city transformed by social and
industrial change in the wake of World War II, and endemic police
"Los Angeles has a long and checkered history of boosters and
corruption. Mayor Frank L Shaw used the citywide Vice Squad as bag men
for collecting his cut from many nefarious activities taking place
around the city. The last straw came for Los Angelenos when LAPD Captain
Earl Kynette placed a bomb in the car of corruption investigator Harry
Raymond. Raymond survived the blast and at the trial Kynette alleged
that his orders came from City Hall. Later, Mayor Shaw's administration
was implicated in over a thousand illegal betting and prostitution
rackets, often - it was claimed - under the protection of the LAPD.
It wasn't until the appointment of former Internal Affairs head William H
Parker in 1950 that the real work of weeding out the corruption within
the LAPD would begin. Parker's most famous quote when referring to
police corruption was, "We'll always have cases like this because we
have one big problem in selecting police officers ... we have to recruit
from the human race."
Read the full story here: http://xbox360.ign.com/articles/114/1148209p1.html
Fast Company took a deeper look at Motion Scan, with Brendan explaining exactly why the MotionScan process is so unusual:
"MotionScan has made the post-production process become much more
streamlined and efficient. The technology directly transfers the
actor's performance into the game engine, so very little post-processing
work is needed. That means we can free up artists and designers to
focus on other aspects of the game, as well as pay more attention to
fine-tuning things from a storytelling standpoint."
Read more here: http://www.fastcompany.com/1724050/la-noire-brendan-mcnamara-team-bondi-rockstar-games-motionscan
While Paste Magazine explores the balance between interrogation and action:
"The level of action varies greatly from case to case. Many cases
are solvable without the need for violence. For example, instead of
pulling out his gun and shooting a fleeing suspect, Phelps can fire a
warning shot that stops the person in their tracks. Other times, Phelps
has little choice but to roll up his sleeves and pursue justice using
deadly force. It becomes a balancing act between introducing players to a
radically different type of gameplay and also maintaining a level of
comfort and familiarity."
Check the full story at: http://www.pastemagazine.com/articles/2011/02/interview-team-bondis-brendan-mcnamara-talks-la-no.html