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Max Payne 3 Preview: Can Rockstar deliver without Remedy?

Since Max Payne brought The Matrix's 'bullet time' kicking and screaming into video gaming in 2001 we've been bombarded by this mechanic.

It is almost hard to believe that this slew of importers all spawned from Max Payne; meaning our tired anti-hero is facing his biggest challenge yet: reinventing everything. Himself. His world. His mechanics.


He's certainly made an unexpected start. It's off to Brazil we journey, where a down-on his-heels Maximilian is on the rampage in Rio--having chucked in the shield for a private security firm.

Rockstar are aware that the shooter envelope needs pushing, so bank on a sophisticated cover system and environs that pack in a level of destructibility unseen since the last Red Faction, for starters. Now he's also a firm "fan" of painkillers, expect Max's dependency to directly impact upon the blasty bits too. Whether that's some kind of rage mode riff or a more sophisticated flashback-themed formula remains unclear right now, though.

A caveat: this new Max Payne, Max Payne 3; is being helmed by Rockstar Vancouver, who brought Bully to 360 in 2008, rather than Alan Wake coders Remedy, but given Rockstar's propensity for sharing tech and knowledge between internal studios, that shouldn't be a problem. Remedy might be out, but the brains behind Grand Theft Auto and Red Dead Redemption are in. There's nothing sinister about the delay either.

Rather, after the rip-roaring critical and commercial coup that was Red Dead Redemption, the smoothest devs in gaming have opted to give other major release L.A. Noire time to breathe on release. Ergo, expect nothing less than the next generation of third-person blasting!

Source: CVG
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