"Is there auto aim on multiplayer for RDR?” – received
via Twitter
Like the single player game, there are three targeting modes
available to choose from: Casual, Normal and Expert. Casual is full
lock, Normal snaps-to-target but does not lock on, and Expert has no
assist. You can configure your own personal targeting to suit your
preferences in any game by using the multiplayer playlists in the menu.
For Competitive games, there are Casual
playlists for all game types that are exclusively Casual targeting mode,
or that allow players to mix it up and play against each other across a
variety of the three targeting types.
There are also playlists for Gang Matches and Free For All games which
allow players to use Normal or Expert targeting together (but not
Casual).
For advanced players that prefer to strictly play against other
free-aimers, Hardcore and Veteran playlists that exclusively support
Expert targeting can be used for all Gang Matches and Free For All
Games.
It’s also worth noting that honing your multiplayer skills with the more
advanced Normal and Expert targeting styles will reward you with bonus
XP to level up faster than those using Casual.
"Can we only have 16 players be in a "free roam" lobby world? I was
hoping that there could be lots of real players in a single "free roam"
world but either way it will be awesome.” – El_Bandido_RDR
Our goal is to ensure that Red Dead Redemption’s multiplayer sits
comfortably alongside the single-player game in terms of our own
incredibly high standards of quality, production values and attention to
detail. Red Dead's multiplayer gives players online a gigantic open
world to roam around in, complete with a fully functioning ecosystem
including animals to hunt and horses to ride, ambient challenges, towns
full of NPCs and law enforcement… all taking place under a dynamic
day/night cycle and weather system – as well as the option to dive into
competitive modes at any time, all without sacrificing the detail that
makes the single-player game so amazing. Trust that with 16 players all
able to jump in and out of any aspect of this world at any time, Red
Dead Redemption’s multiplayer pushes the limits to the brink of what’s
currently possible with open-world multiplayer on consoles.
"Will there be health regeneration???” – Bigdragon8me
Yes. As in the single-player game, your health will regenerate as you
play multiplayer matches.
"Has the cover/aiming system been updated since Grand Theft Auto
IV... mainly ability to aim out of cover without firing?" -
Zack26
Yes, you can aim while in cover, which will spin you out/up to display
the reticule and set your shot before firing the weapon. You will not be
able to aim precisely without leaning out to fire, but you can look
around while in cover in order to blindfire (with less precision) or to
set up your inital aim in preparation for leaning out to take a shot.
"I wonder how the dead eye will feel in multiplayer mode?”
- willspeed
We have designed it to be both fun and effective in the multiplayer
modes. It doesn’t slow down time like it does in the single-player game
for obvious reasons, but painting targets to take down multiple enemies
can be great strategy in modes like Gold Rush, where more than one
opponent is fighting over the same objective.
"R* can we enter a team multiplayer game like Grab The Bag
without being in a posse?” - Byside
Yes. Creating posses in multiplayer isn’t a requirement, it just makes
things easier and more fun for you and your friends, especially in Free
Roam sessions where you may want to tackle some of the challenges
together, like heading out to a gang hideout or looking for a hunting
challenge.
"Are the posses always the same or do they change if u go off online
like they’re just teams for that round?” – wyliemyster
Each time you head into Red Dead Redemption multiplayer, you will create
new posses according to the players in your session. While posses are
not persistent offline, if you and your friends want to always play
together as a ruthless band of outlaws, we’ve made the multiplayer menu
and invite system simple and easy enough to find each other online,
posse up, and challenge others in Competitive matches whenever you’d
like.
"How many weapons can you carry at once?" - Rodriguer2000
There is no hard limit to the amount of weapons you can carry - you can
carry every weapon you pick up, and switch between weapons in a given
class using the d-pad + weapon in the pause menu. In Competitive
matches, different areas will have different weapon load-outs - for
example, the larger area of Diez Coronas offers a sniper rifle to offset
the power of the cannon and gatling gun placements. Choosing the
appropriate weapon for the task, and conserving ammo for that weapon is
key to effective strategy.
"Hey R* I still need to know, will we be able to swim in RDR?" -
captaincabbage
As an outlaw character who's spent most of his life on horseback in the
land-locked territories of the West - John Marston is not much of a
swimmer. If he has to cross a body of water, transport will be
provided. John has no problem wading, but if he gets too deep, he will
drown.
"Can your horse jump?" - Zack26
Yes. Not only can you make your horse jump at any time, but your
horse's basic intelligence enables it to vault over low objects and
avoid other obstacles - like cliff edges - naturally, allowing you to
focus on the business of riding and/or shooting.
"The multiplayer info so far looks awesome!!! What’s up with the
shootouts that happen when you start a match? How’d you guys come up
with that??” – received via Mouthoff
Throughout the development of the game, we were looking for as many
classic Western moments to pack into the game as possible. The concept
of a Mexican stand-off, with gunfighters suspensefully poised, looking
into the eyes of their killers seemed well suited to the game and also a
great way to get acquainted with the players in a match before you set
about trying to kill them. Team Games start with both sides lined up in
a Showdown. Free For All matches start with the Standoff with everyone
in a circle. It makes it really tense with everyone pointing their gun
at other players – and it is actually possible for everyone to get
killed right at the start. |